Meet Chris Satchell -
Chris Satchell

Chris Satchell

Chief Technology Officer Zume Inc.


As Chief Technology officer of at Zume Inc. Chris Satchell leads Technology, Product, and Design, and helps Zume on its quest to engineer a sustainable food future. Zume’s development teams are, fast-paced and focused on driving innovation in AI/ML, Logistics, Robotics, Battery Technologies, and Sustainable Packaging.

Most recently, Chris held the position of Chief Product Officer and Executive Vice President at Comcast; leading Product and Program Management, Design, and consumer-facing Engineering across the Comcast portfolio of businesses: Video, High-Speed Data, Communications, and Home Automation and Security.

Prior to Comcast, Chris held the position of Consumer Technology Officer at Nike; leading strategy and execution (design, build, operate) related to all consumer-focused technology: e/mCommerce,, Brick & Mortar Retail Technology & Infrastructure, Mobile Applications, Nike+, and Digital Brand Experiences and Activations.

Before Nike, Chris held the position of Chief Technology Officer and Executive Vice President of R&D at IGT, the world leader in legalized gambling content, platforms, and systems. Chris's role encompassed direct responsibility for global product development, spanning Game Platforms and Content, Casino-Systems products and infrastructure, Innovation Labs and cross-industry standards and interoperability.

Chris has a long history in the video games industry, culminating as Chief Technology Officer for the Interactive Entertainment Business (IEB) at Microsoft, where he was responsible for technical strategy and execution across the gaming business at Microsoft; Xbox, Games for Windows, Xbox Live and Microsoft Game Studios. Chris was also directly responsible for all Microsoft game development platforms and services through the XNA organization. Other industry roles include serving as an Executive Director at The 3DO Company, Technical Director for Silicon Dreams ltd and an Artificial Intelligence specialist and Project Leader for Eidos Interactive PLC.

In previous lives, Chris has been an engineer on Safety-Critical Railway Systems and conducted post-graduate research into distributed artificial intelligence.

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